Erdah

Property Value Property Value
Species Unknown Gender
Height 1m 58cm Weight 49kg
Mother Unknown Father Unknown
Siblings Unknown Companion N/A
Partner N/A Friends Ne'aire, Kiro, Unknown(6)
Children N/A Birthday 3/16/-4100
Dreams Unknown Fears Unknown
Likes History, unknown, cooked fish Dislikes Ancient Kingdom's "cursed leader", power hungry folks, unknown
Threat level 1.0 (Friendly) | 1.2 (Neutral) | 5.5 (Hostile) Element(s) Unknown
Affiliation Jairal (Ancient Kingdom)
Property Value
Species Unknown
Gender
Height 1m 58cm
Weight 49kg
Mother Unknown
Father Unknown
Siblings Unknown
Companion N/A
Partner N/A
Friends Ne'aire, Kiro, Unknown(6)
Children N/A
Birthday 3/16/-4100
Dreams Unknown
Fears Unknown
Likes History, unknown, cooked fish
Dislikes Ancient Kingdom's "cursed leader", power hungry folks, unknown
Threat level 1.0 (Friendly) | 1.2 (Neutral) | 5.5 (Hostile)
Element(s) Unknown
Affiliation Jairal (Ancient Kingdom)
Item Value
Species Unknown
Gender
Height 1m 58cm
Weight 49kg
Mother Unknown
Father Unknown
Siblings Unknown
Companion N/A
Partner N/A
Friends Ne'aire, Kiro, Unknown(6)
Children N/A
Birthday 3/16/-4100
Dreams Unknown
Fears Unknown
Likes History, unknown, cooked fish
Dislikes Ancient Kingdom's "cursed leader", power hungry folks, unknown
Threat level 1.0 (Friendly) | 1.2 (Neutral) | 5.5 (Hostile)
Element(s) Unknown
Affiliation Jairal (Ancient Kingdom)

Erdah is an interesting old man who is so old he's lost track of his own age. He appears to be a former resident of Jairal, the Ancient Kingdom. Erdah witnessed the former kingdom's rise and fall and can sometimes recall the many highlights of the kingdom's lifecycle. He typically spend his time fishing and living off the land until he met Ne'aire and Kiro. Erdah has uncovered pieces of history that few historians know of. While Jairal is fallen and anyone can access it, Erdah has kept thieves away. He knows summoning magic and can summon many different types of creatures from a simple field mouse to a giant dragon. Erdah uses this power infrequently, usually to repel thieves and rouges from the ancient kingdom he once called his home. How he could reach such an age and not expire is unclear, even to himself.